Displaying Graphics with Graphics2D |
You can modify the transform attribute in theGraphics2D
context to move, rotate, scale, and shear graphics primitives when they are rendered. The transform attribute is defined by an instance ofAffineTransform
. (An affine transform is a transformation such as translate, rotate, scale, or shear in which parallel lines remain parallel even after being transformed.)
Graphics2D
provides several methods for changing the transform attribute. You can construct a newAffineTransform
and change theGraphics2D
transform attribute by callingsetTransform.
AffineTransform
defines convenient factory methods to make it easier to construct new transforms:Alternatively, you can use one of the
Graphics2D
transformation methods to modify the current transform. When you call one of these convenience methods, the resulting transform is concatenated with the current transform and applied during rendering.
rotate
--enables you to specify an angle of rotation in radians.scale
--enables you to specify a scaling factor in the x and y directions.shear
--enables you to specify a shearing factor in the x and y directions.translate
--enables you to specify a translation offset in the x and y directions.You can also construct an
AffineTransform
directly and concatenate it with the current transform by calling thetransform
method.The
drawImage
method is also overloaded to allow you to specify anAffineTransform
that is applied to the image as it is rendered. Specifying a transform when you calldrawImage
does not affect theGraphics2D
transform attribute.Example: Transform
The following program,
When a transform option is selected, an instance ofTransform
is the same asStrokeandFill
, except that it also allows the user to select a transformation to apply to the selected object when it is rendered.AffineTransform
at is modified and then concatenated with a translation transform that moves theShape
to the center of the window. The resulting transform is then passed to thesetTransform
method to set theGraphics2D
transform attribute:Here's the complete code for this programswitch (Transform.trans.getSelectedIndex()){ case 0 : at.setToIdentity(); at.translate(w/2, h/2); break; case 1 : at.rotate(Math.toRadians(45)); break; case 2 : at.scale(0.5, 0.5); break; case 3 : at.shear(0.5, 0.0); break; ... AffineTransform toCenterAt = new AffineTransform(); toCenterAt.concatenate(at); toCenterAt.translate(-(r.width/2), -(r.height/2)); g2.setTransform(toCenterAt);Transform.java
and an HTML file that includes the appletTransform.html
.
Displaying Graphics with Graphics2D