Sabloane de proiectare (Design Patterns)
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Notiuni introductive
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Delegarea (Delegation)
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Interfata (Interface)
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Obiectele constante (Immutable)
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Constructorul virtual (Factory Method)
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Incapsularea algoritmilor (Strategy)
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Decoratorul
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Ierarhii de obiecte (Composite)
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Iteratorul
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Metode sablon (Template Method)
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Producatorul abstract (Abstract Factory)
Bibliografie
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Gamma E., Helm R., Johnson R., Vlissides J., "Design Patterns
- Elements of Reusable Object-Oriented Software", Addison Wesley 1995
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Grand M., "Patterns in JavaTM,
vol.1 - A Catalog of Reusable Design Patterns Illustrated with UML", Wiley
1998