Sabloane de proiectare (Design Patterns)


  1. Notiuni introductive
  2. Delegarea (Delegation)
  3. Interfata (Interface)
  4. Obiectele constante (Immutable)
  5. Constructorul virtual (Factory Method)
  6. Incapsularea algoritmilor (Strategy)
  7. Decoratorul
  8. Ierarhii de obiecte (Composite)
  9. Iteratorul
  10. Metode sablon (Template Method)
  11. Producatorul abstract (Abstract Factory)

Bibliografie